A character-to-skin pipeline
BLOCK.
From character concepts to Minecraft-ready skins.
The system first synthesizes structured preview images and then converts them into valid skin atlases with a deterministic decoder.
Specification Technical record
- Method
- Bi-stage MLLM pipeline
- Output
- Minecraft-ready skin atlases
- Decoder
- Deterministic
- Paper
- arXiv 2603.03964
- Model release
- BLOCKv0.5 / Hugging Face
- Project dated
- March 2026
BLOCK is an open-source bi-stage MLLM pipeline for translating character concepts into Minecraft-ready skins. The system first synthesizes structured preview images and then converts them into valid skin atlases with a deterministic decoder.
I’m iterating and working on generating Minecraft skins end-to-end. If you are also interested, feel free to contact me.
Current Results


Example 1. This is the current effect on a relatively simple character concept.


Example 2. This is the current effect on a more detailed fantasy-style character with fine-grained clothing and hair cues.


Example 3. This is the current effect on a harder sports-jersey example where some preview details are still compressed.