← Projects / 02Field manual · 说明书

A character-to-skin pipeline

BLOCK.

From character concepts to Minecraft-ready skins.

The system first synthesizes structured preview images and then converts them into valid skin atlases with a deterministic decoder.

Specification Technical record

Method
Bi-stage MLLM pipeline
Output
Minecraft-ready skin atlases
Decoder
Deterministic
Project dated
March 2026

BLOCK is an open-source bi-stage MLLM pipeline for translating character concepts into Minecraft-ready skins. The system first synthesizes structured preview images and then converts them into valid skin atlases with a deterministic decoder.

I’m iterating and working on generating Minecraft skins end-to-end. If you are also interested, feel free to contact me.

Current Results

PreviewHugging Face BLOCK example 1 preview
Generated skinHugging Face BLOCK example 1 generated skin

Example 1. This is the current effect on a relatively simple character concept.

PreviewHugging Face BLOCK example 2 preview
Generated skinHugging Face BLOCK example 2 generated skin

Example 2. This is the current effect on a more detailed fantasy-style character with fine-grained clothing and hair cues.

PreviewHugging Face BLOCK example 3 preview
Generated skinHugging Face BLOCK example 3 generated skin

Example 3. This is the current effect on a harder sports-jersey example where some preview details are still compressed.